![]() ![]() As to the production that was going before rest, after a rest it would be lost. By doing that you would sync the grate buildings to your desired time of collection. ![]() ![]() It would work very simple, if at any point a player decides he wants to synchronise them he would just need to do one clikc in any great building and the timer would rest to 24h. in my case i would love to do all major collection at the same time and currently it is very hard to sync all GBs to special buildings and town hall. Is this idea similar to one that has been previously suggested?No Have you Checked the Ideas section for the same idea posted by someone else? Yes The coins will not wither.My idea is that alongside the timer for collection of great buildings that we have an option with one extra button to reset a great building timer so we have more easier way of syncing all our collections together. Residential buildings provides a set population permanently as long as the residence is not sold and residential buildings also generate coins over time without requiring the player to assign a production option, but players still needed to collect the coins once the coins are produced. Residential buildings gradually get bigger as a player progresses through the ages. Some buildings can be collected in few minutes but some need hours. Some provide more population but less coins over time some produce more coins over time but provide less population. They are very important as they provide two of the basic requirements for progression in the game, population and coins.Īll the residential buildings have different properties, even in the same age. Residential Buildings are the primary buildings that provide population and coins in a certain amount of time. Forge of Empires Residential Buildings Guide: The Requirements. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |